He also saw the opportunity to fix its problems and restore content that had been scrapped during development, ' it a second chance.' Although he had never played the game, Moris, from analyzing gameplay footage, had a strong sense of what he needed to recreate.
He made a folder housing gigabytes of reference material, including footage from both prerelease and post-release.
Moris started with the few pieces of the original code that are accessible, and began by remaking each level while ignoring or hiding the problems that are present in the official game. However, he has had to develop much of P-06 from scratch, such as the animations, textures, shaders, and typefaces, and gathered some assets from Unity.
Moris recruited numerous individuals to help development.